Play You’d think everyone in Elsweyr would find little time to think about anything but dragons burninating the countryside, but in truth you rarely hear about flying death monsters unless you’re on the 10-hour main quest or hunting their world boss versions in the open world (which are essentially the same Dark Anchors that have been around since ESO’s launch). So disjointed is the pacing, in fact, that my questing buddy and I sometimes got the impression that the main story was finished before it actually was. But the way Elsweyr crams all of this in is the root of its problem: there’s so much going on that it can’t focus. You’ll also find exceptional sidequests and play as the outstanding new Necromancer class, and all of that makes up for the fact that the dragon-centric main storyline is a big letdown.Something as inherently awesome as invading dragons should make for a strong questline, especially when there are also Necromancers and their undead minions running around, to say nothing of an Imperial takeover of a key city that has left the poor Khajiit second-class citizens in their own land. In every region, Khmer-inspired ruins litter the landscape and hint at ages past when the Khajiit weren’t as disliked as they are now. Windswept deserts lie on either side of the bridge-crossed canyons known as the Stitches while untamed jungles flourish to the south. Wander around Elsweyr-the ancient homeland of the cat-like Khajiit people-and you’ll find fascinating vistas around every corner.
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